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![]() Time to get spooky - cut the power to the lights. The elevators need to remain powered in order to return later, but we need to keep moving forward as well. Afterward, double back to the circuit breaker, this time choosing maintenance bay.īefore long, another circuit breaker will come into view: maintenance bay and elevators are controlled here. Locate the circuit breaker in the cargo room, and elect to shift the energy flow to cargo hall for goodies. Backtracking is pretty common in Dead Space, though it's typically handled fairly organically. Keep tabs on your objective locator, because at this point, we're heading back from whence we came for the first time in the game. You're better off removing limbs from Slashers, either through melee (preferable when possible) or shots of the Plasma Cutter. If you're a veteran of most other shooter series, try to unlearn that impulse. As the captain will soon say, going for headshots is pretty pointless. You've met the Slashers, and they've done their best to do you under, but beyond this door is the first instance in which you can actually fight back. ![]() If something can be roughed up rather than shot, rough it up, always. Dead Space is a survival game, and as befits the genre, resources are often scarce. Don't waste ammo blasting it to bits - just punch it once or twice for the same effect. ![]() The next door is sealed, but a fuse switch is within visual range. Credits, ammo, and more are yours for the taking, so always keep an eye out. Some can be interacted with normally many others require you to stomp on them. But you'll begin seeing them more plentifully from this room forward. ![]() ![]() We aren't going to denote every single crate, because frankly, there are hundreds. ![]()
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